@
Roguelikes in C++ with SDL3
Build a complete roguelike from scratch — fifteen tutorials across three acts, each one shipping a playable milestone.
Act 1 — The Engine
-
1Tutorial
-
2Tutorial
-
3Tutorial
-
4Monster Entities & Basic AIComing Soon
-
5Turn-Based Loop & Melee CombatComing Soon
Act 2 — Systems
-
6Dijkstra Map PathfindingComing Soon
-
7Items & the Identification SystemComing Soon
-
8Equipment & Stat ModifiersComing Soon
-
9Status EffectsComing Soon
-
10Multiple Floors & Depth ScalingComing Soon
Act 3 — Depth & Polish
-
11Cellular Automata Cave GenerationComing Soon
-
12Ranged Combat & MagicComing Soon
-
13Character ClassesComing Soon
-
14Save & Load SystemComing Soon
-
15UI Polish & SoundComing Soon