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/John Horton

About John Horton

Writer at GameCodeSchool.com

Using C++ vectors

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Here’s a quick tutorial on using the C++ from the Standard Template Library (STL). Be sure to check my tutorial on C++ maps, also from the STL. The Standard Template Library (STL) is a collection of data containers and ways to manipulate the data we put in those containers. It is a way to store and […]

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Android Platformer Project Part 2

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The Singleton Pattern, Java HashMap, Storing Bitmaps Efficiently, and Designing Levels
If you have landed on this page from a search engine you should first view part 1 of this platform game tutorial. This is going to be a very busy and varied tutorial. We will learn the theory of the Singleton design pattern. We will […]

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Bitcoin for Beginners

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Android Platformer Project part 1

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Exploring Patterns and Planning the Platformer Project
This project is taken from a previous version of my book Learning Java by Building Android Games. The latest version, version 3 went into more detail in earlier projects and so this project did not fit. Some of what I say in this tutorial (and the next 3 tutorials) […]

Coding a simple text adventure in C++

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As the last tutorial before we install a graphics library I thought a simple example that involves a game loop but no graphics would be worth while. Here’s a simple C++ tutorial for creating an adventure game where a prisoner escapes from a dungeon:
Setting up the game
To begin, create a new C++ project in your […]

Organizing your Game Data with C++ Maps

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Maps are a great feature of C++ they allow us to store objects (made from classes) of any type and store them paired with any other variable. One useful combination I have used a fair bit in games programming is strings and Texture objects. The string represents the name of the graphics file and the […]

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Programming a Pong Game for Android

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If you are lucky and NOT old enough to remember Pong then you should take a look at it and find out some more before continuing. We will be programming the further simplified, single-player, Squash-style version of the game. The player must bounce the ball off the “back” wall and he gets a point each […]

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Beginning C++ Game Programming 2nd Edition

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Android Programming with Kotlin for Beginners

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Android Programming for Beginners 2nd Edition

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