Free fantasy roguelike  ·  Windows & Android  ·  Available now

Ormeq

A world of stolen worlds. A name nobody dares finish.

Across Ammerow, roads link towns, travellers trade and fields grow wild. Beneath that ordinary country lie places taken whole from other worlds: ruined courts, drowned cities, mines and realms that should never have shared the same sky. The deeper you venture, the further you enter what was taken — and whatever survived there.

The overworld of Ormeq: wilderness between towns and dungeon entrances.
Explore the wilderness between towns and dungeon entrances.

Available now — free, for Windows and Android

Free to play, offline, with no paid advantages. No knowledge of Ammerow required — grab it straight from GitHub:

Windows · GitHub Android · GitHub

Build an adventurer, then survive them

Ormeq is a free, single-player fantasy roguelike built on FrogComposBand. Create an adventurer from dozens of races and classes, explore the wilderness, take on quests and descend into procedurally generated dungeons. Discover powerful artefacts, learn unfamiliar magic, and build a character around the equipment and opportunities you find.

Outpost in Full Tile mode, with the player outside the castle and shops around the town square.
An Outpost in Full Tile mode — the castle, the shops, and the town square you return to between expeditions.
The castle, moat and town square of an Outpost in Enhanced Square ASCII mode.
… and the same Outpost in Enhanced Square ASCII. Tiles, classic glyphs, colour themes — read the world however you like.

Turn-based, but unforgiving

Combat is turn-based, but the consequences are not gentle. Learn your enemies, manage your supplies and know when to retreat. Death ends the run; what you learn goes into the next character.

An ASCII dungeon room with the player, a snake, a centipede and a floating eye.
A dungeon room, drawn in coloured ASCII: the player, a snake, a centipede and a floating eye.
An ancient red dragon in Ormeq, shown as an ASCII monster portrait and lore card.
Every creature has a card: a character-art portrait, and the information you've gathered about what it can do to you.

Know exactly what happened

When a blow lands or a shot flies, Ormeq can show you the arithmetic behind it. The optional Reckoner breaks down the dice, the modifiers and the multipliers, so a surprising result is never a mystery — a small thing that makes a deep, numbers-heavy roguelike far easier to learn.

The optional Reckoner panel explains a dagger strike dealing three damage to a floating eye in The Sink.
The Reckoner panel explains a dagger strike, step by step — no more wondering where a number came from.

Quests, and a reason to leave town

The townsfolk have problems, and some of them pay. Take an assignment, read the briefing, and the quest journal keeps your objectives and contacts straight while you're deep in a dungeon with other things on your mind.

Count Uldrik offers the Thieves' Hideout quest with a portrait, briefing, directions and failure warning.
Count Uldrik offers the Thieves' Hideout — portrait, briefing, directions, and a warning about what failure costs.
The quest journal shows active quests on the left and the accepted assignment's objective and contact on the right.
The quest journal: active quests on the left, the selected assignment's objective and contact on the right.

Now on Android, too

The whole of Ormeq is on Android as well — the same world, the same depth, rebuilt for a touchscreen. A rail of screens, a d-pad, quick slots and context buttons put a famously key-heavy genre comfortably under your thumbs.

Outpost in Full Tile mode on a phone: the walled town and its castle, with the rail of screens on the left, the d-pad, quick slots and the cluster of buttons.
Ormeq on Android: the walled Outpost, with the screen rail, d-pad, quick slots and action buttons laid out for a phone.
Choosing a target on a phone: the d-pad turns orange to give a direction, and the buttons offer Nearest, Pick and Back.
Aiming by touch: the d-pad turns orange for a direction, with Nearest and Pick to choose a target.
A scrawny cat's card beside its place in Outpost: a character-art portrait, with its armour, hit points and attacks still unknown.
Tap a creature for its card — here a scrawny cat, its stats still unknown until you've met a few.

Set in the world of Ammerow

Ormeq takes place in the same world as Ammerow: Lands Beyond, exploring another part of that setting through its own standalone adventure. Free to play, on Windows and Android, and no knowledge of Ammerow required.

Get Ormeq — free, from GitHub

Windows · GitHub Android · GitHub

Prefer something you can play in a click? Voidfin is my browser fishing roguelike — playable free right now. Or try Ammerow: Lands Beyond, set in this same world.