Free roguelike  ·  Windows & Android  ·  Available now

Ammerow: Lands Beyond

Pack for the descent. Plan for the return.

The rain has not stopped. The supply road has washed out. Village water tastes of iron, and somewhere below, the pressure is building.

The overworld of Ammerow: a road reaching Mirror Lake, with a village and dangerous open country beyond.
The road reaches Mirror Lake. Beyond the village, even the journey between expeditions can be dangerous.

Available now — free, for Windows and Android

The complete game is free, playable offline, with no paid gameplay advantages. Get it wherever suits you best:

Get it on Steam itch.io Windows · GitHub Android · GitHub

A world that refuses to fit together

Ammerow: Lands Beyond is a free, single-player, turn-based roguelike about expeditions into a world that doesn't quite hold together. Descended from Angband, it pairs deep dungeon exploration with a dangerous overworld and side-view caves, where the journey down is only half the problem. Choose your adventurer's origin and class, buy what you can afford, and set out.

Into the Meridian

The Meridian stretches through a hundred surveyed depths: a shifting descent of monsters, magic, strange equipment and decisions that can end a promising life. There is time to consider every move, but no guarantee you'll survive the next one. Death is permanent. Knowing when to retreat is part of learning how to win.

A dungeon level in the Meridian: rooms, passages and treasure, with the surrounding layout revealed and remembered areas dimmed.
Rooms, passages and treasure in the Meridian. An Enlightenment potion has revealed the surrounding layout; remembered areas stay dimmer than the adventurer's immediate view.
A young red dragon's ASCII-art portrait and known information beside its position in the tiled Meridian dungeon.
A young red dragon, shown through its character-art portrait and the knowledge gathered about it, beside its place in the dungeon.

The climb is only half the problem

Away from the dungeon stairs, another kind of expedition awaits. Find a cave mouth, peer over a ledge, hammer in a piton and lower a rope into the dark. Explore connected procedural caves, manage stamina and breath, and judge whether the treasure below is worth the climb back. A fall, an exhausted grip or a pool deeper than expected can be as dangerous as any monster.

A side-view cave in Full Tile mode, with stalactites, passages and a deep blue pool.
A side-view cave: stalactites, passages, and a pool that goes deeper than it looks. The way down is only half the problem.

Not every useful discovery needs a sword

Fish the underground pools, sell a valuable catch or help fill the village larder to unlock expedition provisions. Bring unwanted equipment home to sell, save for better supplies, or risk a fortune on an unidentified relic. Extraordinary artefacts have run-specific identities and stories of their own; the next promising find need not be the same as the last.

The fishing view shows fish at different depths and a lowered line in an underground pool.
Cast into an underground pool, watch the fish at their depths, and adjust the line's reach and depth to land one.
The Fishing Shop in Ammerow, with an illustrated shopkeeper selling rods, pitons and rope.
The Fishing Shop supplies rods, pitons and rope, with an illustrated shopkeeper and a place to begin the village's optional supply quests.

Coloured ASCII, or tiles — your choice

Coloured ASCII is at the heart of Ammerow. Zoom into the map, inspect monsters through detailed ASCII portraits, and meet illustrated shopkeepers before the next journey. Prefer pictures? An optional tile mode — and a hybrid that drops sprites over the glyphs — offers another way to read the same world, and the rules underneath never change. Carefully crafted sound effects give weight to combat, climbing and discovery.

The village rendered in coloured ASCII, with glyph buildings, roads and numbered shops.
The village in coloured ASCII — glyph buildings, roads and numbered shops.
The same village in Full Tile mode, with masonry shops, numbered entrances and a worn road.
… and the same village in Full Tile mode. Same town, same rules, a different way to read it.
A cave spider and a potion rendered as sprites among ASCII dungeon walls and floor dots.
Hybrid mode: a cave spider and a potion drawn as sprites over glyph walls and floor dots.

Now on Android, too

The whole game is on Android as well — the same expeditions, the same permadeath, built for a touchscreen. Walk with a d-pad, tap a monster to look it over, and fish with a single Strike! when the line bites.

Mirror Lake on a phone in Full Tile mode: a wolf pack surrounds the adventurer on the shore, with blue water, trees and the crossing back to the village.
Mirror Lake on Android: a wolf pack closes in on the shore, with the crossing back to the village in amber.
The fishing view over the village pond on a phone: BITE - STRIKE NOW, a line in the water and the Strike! button.
Fishing on a phone: a bite, a line in the water, and one big Strike! button.
An orc captain's card on a phone, with its ASCII-art portrait, health and traits, beside the band in the dungeon and the Target, Recall, Next and Back buttons.
Tap any creature to bring up its card — portrait, health and traits — then Target, Recall or page through the rest.

Free, offline, no pay-to-win

The complete game is free, playable offline, and has no paid gameplay advantages. The optional soundtrack and Expedition Collection offer music, books and artwork for people who'd like to support its development.

Bring back something useful. Come back yourself.

Get Ammerow: Lands Beyond — free

Steam itch.io Windows · GitHub Android · GitHub

Ormeq is set in this same world — a standalone fantasy roguelike, also free on Windows and Android. Or play Voidfin, my browser fishing roguelike, right now.