Are you pondering the possibility of learning to program games with SFML, Game Code School are delighted to recommend the great SFML Blueprints. Using the C++ programming language you will develop your skills starting from Intermediate level in order to build games for the Windows, Linux platforms. If you are a reader who dreams to make games using SFML, consider trying this book.
SFML Blueprints was authored by Maxime Barbier and published by Packt Publishing.
Be aware that this is the paperback version. You can get the e-book/Kindle version available by purchasing directly on Amazon here:
If you would like to try out some SFML projects before buying this book you can do so here: Beginner SFML projects.
The download bundle is full of all the resources you will need throughout the book. This must be obtained from the publishers website.
The variety and quantity of projects is the best thing about this book. For example in just one chapter an Asteroids clone and a Tetris clone is built. They are both playable. If you ever wondered how certain aspects of these games work many of the answers are here.
The explanation of how these games work was really simple and accessible to an intermediate C++ programmer. How you handle the neat way that a game object flies off one side of the screen and reappears smoothly on the other(Asteroids) and how all those different shaped blocks lock so neatly together (Tetris) could have been a perfect beginner chapter as well.
Here is the finished Asteroids game in action. Quite impressive for such a brief amount of reading.