In this simple Unity AI tutorial we will create a horde of zombies who wander around the screen between random hidden waypoints until they see the player controlled object, at which point they will give chase until they lose sight of the player. They will then resume their aimless wandering. It would be very easy to adapt this tutorial to have the zombies follow the waypoints in a predetermined order […]
Want to learn Java for Android? Even if you are completely new to either Java, Android, or game programming but are aiming to publish Android games, then this book is for you. This book also acts as a refresher for those who already have experience in Java on other platforms or other object-oriented languages.
Setup your own Android game programming environment using Android Studio
Control logic, branch your code, and add real decision-making depth to your games
Design and use 2d sprite animations, smooth pixel graphics, sound FX, simple collision detection and artificial intelligence (AI)
Build around a dozen sample test apps and 4 complete working games!
Learn to build exciting Android game projects. Build a simple flappy-bird like game to a multi-environment, tough, retro platformer then an OpenGL ES 2 Asteroids clone, running at hundreds of frames per second .
Animate your characters with sprite sheets, add multiple scrolling parallax backgrounds, and implement genuinely tough, playable levels in your games
Every single line of code is printed in the book! No need to refer to the code files while trying to follow along. All the code files are also supplied separately so you can refer to them in their completed form and copy/paste them into your project if you like.
Implement a multitude of other game features such as pickups, firing weapons, HUD’s, generating and playing sound FX, scenery, level transition, high scores, and more
So you want to make a game? Games can be powerful! To the gamer they can entertain, motivate, educate, persuade. They can cause visceral feelings like excitement, happiness, sadness and even fear. To you, the creator/programmer/designer, making games can give immense satisfaction and personal advancement, perhaps even fame and wealth.
So, you know you’re serious about building games but what should you do next?
This book is all about offering you a very fast and fun introduction to the world of game programming and C++. It will begin by teaching you the programming basics such as variables, loops, and conditions. In this book there is very little theorizing. If you want a deep discussion of all the ins and outs of C++ concepts look elsewhere. If you are starting from a knowledge of zero C++ and want to build great games- fast, take a look at this book.
Setup a C++/SFML/Visual Studio development environment
Build a fast, fun Timber clone after learning basic C++
Discover the fundamentals of C++ object oriented programming and build a multi-level, top-down 2D, scrolling zombie survival/shooter
Explore some advanced C++ concepts and make a side scrolling, co-op split-screen multiplayer platform game with directional sound, particle effects and your very own level designs!
Already know the basics of C++ but want to dig much deeper in an entirely game-focussed context? C++ for Game Programmers is that book. This best selling title supplements your knowledge by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face.
From a gaming perspective, learn about inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages
Explore C++ Design Patterns and high-level problem-solving constructs that are most commonly found in games
Discover custom Structures and algorithms, which provides a detailed hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner
If you are serious about writing high quality, reusable, efficient code using C++ or indeed any other language, then inevitably you will need to seriously hone your knowledge of game programming patterns. If you don't know what game programming patterns are they are simply the solutions to design problems. If you have programmed even a basic game you will have noticed that the code gets long and hard to manage, very quickly. The more features you add the more sprawling and messy your code gets. In addition to usability/reuse-ability, our game code needs to be efficient enough for the game to run smoothly. That's what this book will do for you.
Learn to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance
Discover how to organize your entities using components, and take advantage of the CPUs cache to improve your performance.
Never again wonder what is the "best" way to organize your game code
In this mini-project we will get to use C++ condition checking with some statements. Like the last project we will draw some shapes (slightly different this time) and move them. This time however instead […]
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