Teach Yourself Unreal Engine 4 Game Development in 24 Hours

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About this book

We are delighted to offer the great Teach Yourself Unreal Engine 4 Game Development in 24 Hours. With so many Unreal Engine options available these days, it is good to purchase a text that is recognized.

Teach Yourself Unreal Engine 4 Game Development in 24 Hours, written by Aram Cookson, Ryan DowlingSoka, Clinton Crumpler & Tim Johnson is definitely will be an excellent buy for any beginner game developer who is determined to make games using Unreal Engine. Unreal Engine games are compatible with Windows, Linux, Mac, Android & iOS and this book uses the excellent Blueprint visual scripting language rather than conventional text coding.

Be aware that this is the paperback version. There is also the e-book/Kindle edition available by ordering on Amazon by clicking below:

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More information about this book

As with the other "24 hours" titles this book is divided in to 24 lessons. Actually most of them will take more than an hour but they chapters are still extremely well organized/structured and they are as succinct as they possibly can be. The learning curve is very gradual to begin with but increases a little towards the second half of the book. If you have already made a game using Blueprint and Unreal Engine then this book won't offer you much but if you are completely new to both then you will probably make fast progress with this book.

Here is the publisher's list of the topics you will cover:

  • Handle new projects and work with the Unreal Engine Gameplay Framework
  • Learn about Unreal’s game world units  of measurement and control systems
  • Import 3D models and work with the Static Mesh Editor
  • Build landscapes and use Unreal’s foliage system
  • Integrate and modify audio with the Unreal Sound Cue Editor
  • Spawn particle effects and simulate physics
  • React to player inputs
  • Build levels and entirely new worlds
  • Learn the Blueprint visual scripting system
  • Script a complete arcade game
  • Create events that respond to player actions
  • Spawn Unreal Engine "Actors" during gameplay
  • Bring characters and creatures to life with the Persona Editor
  • Apply materials and lighting
  • Design and create action-based encounters
  • Tweak games for mobile devices and touch-based inputs
  • Build menus with Unreal’s UMG UI Designer
  • Prepare your game for deployment


Step-by-step instructions carefully walk you through the most common Unreal Engine 4 game development tasks. The book uses practical exercises to show you how to apply what you learn.
The title includes quizzes, exercises, tips and shortcuts. All the projects are also available for download.

 

Product Information

  • Reader level: Beginner
  • Prerequisite knowledge required: None
  • Programming language: Blueprint visual scripting
  • Game engine: Unreal Engine
  • Library/API: N/A
  • Development environment used: Unreal Engine 4
  • Build games for: Windows, Linux, Mac, Android & iOS

More details

  • Author: Aram Cookson, Ryan DowlingSoka, Clinton Crumpler & Tim Johnson
  • ISBN: 0672337622
  • Number Of Pages: 496
  • Publisher: Sams Publishing
  • Edition: 1
  • Engine: Unreal Engine
  • Reader Level: Beginner
  • Prerequisite knowledge: -
  • Programming language: Blueprint visual scripting
  • Library or api: N/A
  • Development environment: Unreal Engine 4
  • Platforms: Windows, Linux, Mac, Android & iOS

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