OpenGL ES 2 for Android: A Quick-Start Guide

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About this book

Are you pondering the possibility of learning to make games with Android & OpenGL ES2? GameCodeSchool.com are proud to present the great OpenGL ES 2 for Android: A Quick-Start Guide.

Programming with the Java programming language you will develop your skills starting from intermediate level in order to build a 3d game for the Android platform.

What does Bob think?

This book is suitable for a complete OpenGL ES beginner but with good Java skills

OpenGL ES 2 for Android: A Quick-Start Guide was authored by Kevin Brothaler and published by Pragmatic Bookshelf.

We would like to point out that this is the paperback version. There is also the e-book/Kindle edition available by ordering on Amazon by clicking below:

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More information about this book

Through this book you will learn the basics of OpenGL ES, including how to initialize OpenGL, program the graphics pipeline using shaders, add colors, shading, 3D projections, touch interaction, advanced effects involving particles, lighting models, and the depth buffer. 

Previously OpenGL had been something of a mystery but Kevin makes it all make sense.

Product Information

  • Reader level: Intermediate
  • Prerequisite knowledge required: Good previous experience with Java and OOP, some previous experience with Android an advantage
  • Programming language: Java
  • Game engine: N/A
  • Library/API: Android & OpenGL ES2
  • Development environment used: Android Studio or Eclipse
  • Build games for: Android

More details

  • Author: Kevin Brothaler
  • ISBN: 1937785343
  • Number Of Pages: 346
  • Publisher: Pragmatic Bookshelf
  • Release Date: Jul 6 2013
  • Edition: 1
  • Engine: N/A
  • Reader Level: Intermediate
  • Prerequisite knowledge: Good previous experience with Java and OOP, some previous experience with Android an advantage
  • Programming language: Java
  • Library or api: Android & OpenGL ES2
  • Development environment: Android Studio or Eclipse
  • Platforms: Android
John Horton
This is one of my favorite Android books of all-time. The images are very well designed and combined with Kevin's explanations the whole 3d, camera, frustrum, OpenGL thing, is made really straight-forward.

The satisfaction of building a real, working 3d air hockey game is almost a high. Just make sure your Java and object oriented programming skills are decent in order to easily follow along with the book.

Definitely recommended!

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