It is common to code games using C++ without being a C++ master. If, however, you are serious about writing high quality reusable code using C++, then unavoidably you will need to seriously hone your knowledge. we are delighted to show you the renown Jumping into C++. The book is aimed at beginner level readers and completely focusses on learning C++ and contains no gaming specific content at all. This laser focus means you will get a better knowledge of C++ coding. This will probably,in the long-run, result in better game programming! In Jumping into C++ written by Alex Allain and published by Cprogramming.com, there will be no multi-player, cross-platform or bombs hordes but digging deeper in the pure language will likely help significantly.
Be aware that this is the paperback version. You can get the Kindle edition available by ordering on Amazon shown next:
If you would like to try out some C++ tutorials before buying this book you can do so here: Beginner C++ tutorials.
This book is less comprehensive than some others available. The reason it is included here is because of how clearly it teaches the C++ fundamentals and the fact that a number of very long/complicated C++ topics which are not relevant to game coding are omitted. Everything you learn in this book will improve your game coding skills but it is fundamentally not, about game coding. Here is what you will learn: