<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Rotating graphics in 2d games: Using trigonometric functions part 2</title>
	<atom:link href="https://gamecodeschool.com/essentials/rotating-graphics-in-2d-games-using-trigonometric-functions-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>https://gamecodeschool.com/essentials/rotating-graphics-in-2d-games-using-trigonometric-functions-part-2/</link>
	<description>Game Coding for Beginners</description>
	<lastBuildDate>Mon, 20 Apr 2026 12:04:35 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.2.38</generator>
	<item>
		<title>By: John Horton</title>
		<link>https://gamecodeschool.com/essentials/rotating-graphics-in-2d-games-using-trigonometric-functions-part-2/#comment-2475</link>
		<dc:creator><![CDATA[John Horton]]></dc:creator>
		<pubDate>Fri, 05 Aug 2016 14:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamecodeschool.com/?p=12175#comment-2475</guid>
		<description><![CDATA[Hi Dave,

Thanks for your comment. Try this article. It puts all the theory and a bit more, into practice: &lt;a href=&quot;http://gamecodeschool.com/android/2d-rotation-and-heading-demo/&quot; rel=&quot;nofollow&quot;&gt;Android 2d rotation and heading demo&lt;/a&gt;. It is for Android in Java but shouldn&#039;t be too hard to translate to your chosen platform.

Good luck!]]></description>
		<content:encoded><![CDATA[<p>Hi Dave,</p>
<p>Thanks for your comment. Try this article. It puts all the theory and a bit more, into practice: <a href="http://gamecodeschool.com/android/2d-rotation-and-heading-demo/" rel="nofollow">Android 2d rotation and heading demo</a>. It is for Android in Java but shouldn&#8217;t be too hard to translate to your chosen platform.</p>
<p>Good luck!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave</title>
		<link>https://gamecodeschool.com/essentials/rotating-graphics-in-2d-games-using-trigonometric-functions-part-2/#comment-2467</link>
		<dc:creator><![CDATA[Dave]]></dc:creator>
		<pubDate>Thu, 04 Aug 2016 14:38:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamecodeschool.com/?p=12175#comment-2467</guid>
		<description><![CDATA[Hello again,

Another good article. From this post I was able to code a triangle spaceship and make it rotate when I press either the left or right keyboard buttons. 

Had a quick question. If I wanted the ship to move around like an asteroids game. How to get the ship to propel forward or backwards based off the angle, also, how do I figure out the angle that it is pointing. If you don&#039;t have an article already about this, would be a good one!

Thanks!]]></description>
		<content:encoded><![CDATA[<p>Hello again,</p>
<p>Another good article. From this post I was able to code a triangle spaceship and make it rotate when I press either the left or right keyboard buttons. </p>
<p>Had a quick question. If I wanted the ship to move around like an asteroids game. How to get the ship to propel forward or backwards based off the angle, also, how do I figure out the angle that it is pointing. If you don&#8217;t have an article already about this, would be a good one!</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
