Published on the 30th June 2015.

ISBN 139781785280122.

Paperback 388 pages.

  • Animate your characters with sprite sheets, add multiple scrolling parallax backgrounds, and implement genuinely tough, playable levels in your games
  • Implement basic and advanced collision detection mechanics
  • Implement a multitude of other game features such as pickups, firing weapons, HUD’s, generating and playing sound FX, scenery, level transition, high scores, and more

The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book starts by using slightly beyond beginner level Java and steadily increases the difficulty. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.

Learn to build exciting Android game projects.  Build a simple flappy-bird like game to a multi-environment, tough, retro platformer then an OpenGL ES 2 Asteroids clone, running at hundreds of frames per second .

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Build real games

This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.