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	<title>Comments on: Coding a Space Invaders game for Android</title>
	<atom:link href="https://gamecodeschool.com/android/coding-a-space-invaders-game/feed/" rel="self" type="application/rss+xml" />
	<link>https://gamecodeschool.com/android/coding-a-space-invaders-game/</link>
	<description>Game Coding for Beginners</description>
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		<title>By: Raskoljnikovic</title>
		<link>https://gamecodeschool.com/android/coding-a-space-invaders-game/#comment-17343</link>
		<dc:creator><![CDATA[Raskoljnikovic]]></dc:creator>
		<pubDate>Tue, 12 Jan 2021 17:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://gamecodeschool.com/?p=11986#comment-17343</guid>
		<description><![CDATA[Hello, I used this code as a base for making space invaders game for school project.
I added upgrade, multiple bullets from player, parallax background and levels. I also separated this to two threads, one for drawing and other for updating.

Now I have too many elements to load instantly, so I need loading banner to pop up. Because you did this without layout, but in Java class, can you tell me how to pop up banner with image that will make game unclickable?]]></description>
		<content:encoded><![CDATA[<p>Hello, I used this code as a base for making space invaders game for school project.<br />
I added upgrade, multiple bullets from player, parallax background and levels. I also separated this to two threads, one for drawing and other for updating.</p>
<p>Now I have too many elements to load instantly, so I need loading banner to pop up. Because you did this without layout, but in Java class, can you tell me how to pop up banner with image that will make game unclickable?</p>
]]></content:encoded>
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	<item>
		<title>By: John Horton</title>
		<link>https://gamecodeschool.com/android/coding-a-space-invaders-game/#comment-17250</link>
		<dc:creator><![CDATA[John Horton]]></dc:creator>
		<pubDate>Thu, 09 Apr 2020 13:57:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamecodeschool.com/?p=11986#comment-17250</guid>
		<description><![CDATA[Thanks for taking the time. I am struggling to spend any time on the site lately but this looks very helpful.]]></description>
		<content:encoded><![CDATA[<p>Thanks for taking the time. I am struggling to spend any time on the site lately but this looks very helpful.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SL</title>
		<link>https://gamecodeschool.com/android/coding-a-space-invaders-game/#comment-17248</link>
		<dc:creator><![CDATA[SL]]></dc:creator>
		<pubDate>Thu, 09 Apr 2020 07:05:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamecodeschool.com/?p=11986#comment-17248</guid>
		<description><![CDATA[I recently sent someone new to Java the link to this page to learn Java programming. We encountered some problems with starting the program. It took me a bit to debug the startup of the program with the latest Android Studio.

I was able to get the program to compile to the first stage with the blue screen and game text after some modifications to the initial instructions.

I created a github repository with the start point for your tutorial and I hope you don&#039;t mind that I uploaded it. I thought it might be helpful for you to send others to the link.

https://github.com/PassMyNaptime/tutorials-java-spaceinvaders

If you do not want this to be available please let me know and I will take it down.]]></description>
		<content:encoded><![CDATA[<p>I recently sent someone new to Java the link to this page to learn Java programming. We encountered some problems with starting the program. It took me a bit to debug the startup of the program with the latest Android Studio.</p>
<p>I was able to get the program to compile to the first stage with the blue screen and game text after some modifications to the initial instructions.</p>
<p>I created a github repository with the start point for your tutorial and I hope you don&#8217;t mind that I uploaded it. I thought it might be helpful for you to send others to the link.</p>
<p><a href="https://github.com/PassMyNaptime/tutorials-java-spaceinvaders" rel="nofollow">https://github.com/PassMyNaptime/tutorials-java-spaceinvaders</a></p>
<p>If you do not want this to be available please let me know and I will take it down.</p>
]]></content:encoded>
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	<item>
		<title>By: John Horton</title>
		<link>https://gamecodeschool.com/android/coding-a-space-invaders-game/#comment-17077</link>
		<dc:creator><![CDATA[John Horton]]></dc:creator>
		<pubDate>Sat, 27 Jul 2019 10:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamecodeschool.com/?p=11986#comment-17077</guid>
		<description><![CDATA[Hi there,
Yes Android Studio is still used for games. Unity has way more game related features than Android Studio. You would use Android Studio if you wanted to create a unique game engine or Unity if you wanted fast results especially cross platform.]]></description>
		<content:encoded><![CDATA[<p>Hi there,<br />
Yes Android Studio is still used for games. Unity has way more game related features than Android Studio. You would use Android Studio if you wanted to create a unique game engine or Unity if you wanted fast results especially cross platform.</p>
]]></content:encoded>
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	<item>
		<title>By: Nareshkumar ravanaboina</title>
		<link>https://gamecodeschool.com/android/coding-a-space-invaders-game/#comment-17076</link>
		<dc:creator><![CDATA[Nareshkumar ravanaboina]]></dc:creator>
		<pubDate>Fri, 26 Jul 2019 14:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://gamecodeschool.com/?p=11986#comment-17076</guid>
		<description><![CDATA[Is Android studio still used for making games?
Is it better than unity for making games?]]></description>
		<content:encoded><![CDATA[<p>Is Android studio still used for making games?<br />
Is it better than unity for making games?</p>
]]></content:encoded>
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