In this project we will begin to see the power of C# classes as reusable templates for objects. We will create a simple character sprite and then learn how to detect mouse-clicks to spawn as many duplicates/clones of the object as we like.
First we need to create a new Unity […]
This is the first real project. We won’t just be exploring c# or playing with Unity concepts, we will make a small part of a game. Let’s learn how to put a spaceship into a 2d world and see how we can move it around the screen.
Fire up Unity and […]
In this project we will play around with everything we learnt in the methods and loops C# tutorials. In addition we will explore some more Unity and general game coding concepts including the game loop. We will see more Unity methods as well. By the end of this project we […]
In this project we will use Unity to practice some C# skills. We won’t be making anything that resembles a game but everything we do will be preparing for a few projects time when we start making controllable characters and eventually build up to a fully playable game.
Start Unity and […]