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Unity Projects

Unity is arguably the fastest game engine in terms of getting started. All you need is some basic C# knowledge and you can begin to develop games with Unity. Add to this that Unity is completely free for non-commercial and small independent developers. The fact that you can also quickly deploy to almost any platform imaginable (iOS, Android, Windows, Linux and Mac) and you can see why Unity is so popular.

Take a look at these beginner Unity projects. They are written to help you get started from absolutely zero knowledge and gradually increase in complexity up to complete working games. If you are brand new to all forms of programming, be sure to study these beginner C# tutorials alongside these Unity projects.

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Unity 2d Shooter

This 2D space shooter tutorial features spaceships, spinning sprites, steadily increasing difficulty, some simple lighting, retro sound effects and a cool backing track. The whole thing should take no longer than a couple of hours to work through. Be sure to play the game (below) so you will be able […]

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Simple patrol & chase AI tutorial with Unity 2D and Mecanim

In this simple Unity AI tutorial we will create a horde of zombies who wander around the screen between random hidden waypoints until they see the player controlled object, at which point they will give chase until they lose sight of the player. They will then resume their aimless wandering. […]

  • unity-sprite-sheet-animations-with-mecanim

Simple 2D Sprite-sheet animations in Unity

This really quick tutorial uses the Unity Mecanim system to produce the simplest possible sprite-sheet animation. When we are finished our character will be able to stand still or walk left and right. We will achieve this by stopping the sprite-sheet animation when the player isn’t pressing left or right […]

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Unity particle systems: Building a fireplace effect

In this really quick and simple tutorial we will build a basic fireplace effect using the Unity particle system. We will not explore all the indepth options that this system provides but we will get to see how we use factors like force, gravity, color and size to build particle […]