Now that we have a working development environment we can go ahead and configure a project and write some code that actually does something. For the sake of actually seeing SFML in action we will write some code but we will not learn about each and every line of it. […]
This is the very first project on the road to building games for desktop operating systems like Windows, Linux and Mac. In these really simple steps we will walk through the process of installing the software applications that we need to start to learn to code for these desktop OS’s.