Game coding essentials: Learn the essential and fundamentals of game coding
Rotating graphics in 2d games: Using trigonometric functions part 2
In this second part of the series on trigonometric functions we will use the sine and cosine of an angle to rotateĀ a point around a specific central point. We will then see that by drawing […]
Calculating heading in 2d games: Using trigonometric functions part 1
This article takes a high-level but hopefully useful look and some common trigonometric functions with the aim of clarifying how they can be used as solutions in our game coding to create some cool movement […]