Condition checking in games is all about making decisions. How do we know if the player has run out of lives? How do we detect if the ball has reached the edge of the screen and needs to bounce back the other way? C++ has the if keyword which we can use to code our condition checks.
[widgets_on_pages id=”udemy_advert_cpp_1″][widgets_on_pages id=”udemy_code_details”]

About this tutorial

Skill level 1
Time to read: 10 minutes

New Concepts:

  1. Decisions in C++
  2. if
  3. Logical AND &&
  4. Logical OR ||

We need to be able to use C++ to ask questions, perhaps things like this:

if the ball has reached the edge of the screen.

	Reverse the direction of the ball.

if the player loses his last life. 

	End the game.

Note that the above is pseudo code to demonstrate how if works. It is not actual C++. We will see real C++ code using  if soon as well as a practical runnable example in a few tutorials time. We will use pseudo code from time to time to help explain things. It will usually be obvious when it is pseudo code but I will point it out when necessary.

Also, note how the action (e.g. Reverse the direction of the ball) is indented from the edge of the page? We will use indents a fair amount to make our code more readable and I strongly encourage you to do the same.

Some more pseudo code but getting nearer to real C++ is this:

if(some condition is true) {

	// do whatever

}

The if keyword is followed by the opening and closing parentheses (). Inside the parentheses, we have a condition and afterward, contained in the opening and closing curly braces {} we have the code that will run if the condition is true. Note that it is possible to omit the curly braces if there is only one line of code that should be executed if the condition is true. It is extra clear however if we do use the curly braces and most of the time in the tutorials on this site, that is what we will do.

We will deal with the // do whatever part in the next tutorial. For this tutorial, we will look at the most useful possibilities we can use with the C++  if keyword to create conditions we can then test to see if they are true.

Let’s look at some more operators this time, some comparison operators that we can use to check for conditions in our games.

[widgets_on_pages id=”bcgp_cfgp_gpp”]

C++ Comparison operators

We can already add ( +), take away ( -), multiply( *), divide ( /), assign ( =), increment ( ++), and decrement ( --) with operators. Let’s introduce some more super-useful operators and see how to actually use them in C++. Don’t worry about memorizing every operator given here. Just glance at them and their explanations and then move quickly on to the next section.

Note that in all the examples that follow we invent some variables. For any of these examples to work the variables would need to be declared and initialized.

First, we have == which is the equality or comparison operator, not to be confused with the assignment operator =. It tests for equality and is either true or false. We can create and test conditions like this.

if(playerLives == 0){

	// End the game.

}

! is the logical NOT operator. Here it is in action.


if(!playing){

	// Quit to main menu

}

!= This is another comparison operator, which tests if something is NOT equal. For example:


if(playerAnswer != actualAnswer){

	// Player has got it wrong

}

>: This is another comparison operator, which tests if something is greater than something else. The expression:


if(ballPositionX > screenWidth){

    // passed the edge of the screen
    // reverse the direction of the ball.

}

>=: This operator tests whether one value is greater than or equal to the other, and if either is true, the result is true. Notice in the next two examples we can use literal values in if statements as well as variables. For example, the expression:


if(10 >= 9){

	// is true.

}

Also look at this for further clarification.


if(10 >= 10){ 

	// is also true because 10 equals 10
	// even though 10 is not greater than 10

<=: Like the preceding operator, this operator tests for two conditions but this time, less than or equal to. The expression,


if(10 <= 9){ 

	// is false.

}

However, both of these conditions are true.


if (10 <= 10){

	// is true because 10 equals 10

}

if (9 <= 10){

	// is true because 9 less than 10

}

&&: This operator is known as logical AND. It tests two or more separate parts of an expression and ALL parts must be true in order for the result to be true. Logical AND is usually used in conjunction with the other operators to build more complex tests. The expression:


if((10 > 9) && (10 < 11)){

	// is true because both parts are true.

}

However, this turns out false:


if((10 > 9) && (10 < 9)){
	// is false because only one part of the expression
 	// is true (10 > 9) and the other is false (10 < 9).

}

|| This operator is called logical OR. It is just like logical AND except that only one of two or more parts of an expression need to be true for the expression to be true. Let’s look at the last example we used but replace the && sign with ||. The expression,


if((10 > 9) || (10 < 9)){
	// is now true because...
 	// one part of the expression is true (10 > 9)

}

[widgets_on_pages id=”udemy_advert_cpp_2″][widgets_on_pages id=”udemy_code_details”]
Here are a few examples. You don’t need to fully understand how the code in the next few samples works just take a look at it and think about how we are controlling our game code with the if statements and their conditions. This is real code from a game using the SFML game library.

bool hitDetected = false;

// Some C++ that detects
// if the player ship was hit goes here

if(hitDetected) {

	sound.play(explosion);
	playerLives --;

}

Now, look at how we might check to see if the player had got a new fastest time at the end of a racing game. As with the other examples, we assume the variables would have been declared and initialized previously.

//check for new fastest time

if(timeTaken < fastestTime) {

	// the player took less time than the fastest time!!
	// So a new fastest time has been set

	// Now change the the fastest time variable
	// to the new fastest time (timeTaken)
	fastestTime = timeTaken;

}

We have spent allot of time detecting conditions and making decisions but apart from that very last example we haven’t actually done anything when a condition has been detected as true. Let’s look at how we can structure our C++ game code to get stuff done. Note that almost any code at all can go inside the curly braces {} of an if statement (including more if statements). In the next tutorial, we will see that we can branch our game code based on the conditions we have just learnt to test for. Take a look at how to branch our game code.