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The Unreal Engine Developer Course

Practice & Learn C++ While Making Games

Beginning C++ Game Programming: Part 1

6 hours, 2 games, No experience necessary

Learn C++: Beginner to Advanced

Join thousands of successful students!

C++ game coding: Learn to make games using the C++ programming language.

If you have no programming experience but want to get started as fast as possible or if you need a quick C++ refresher this level 1 course is the place to start.
We will waste no time in getting you started on your journey to writing great games for the PC, using C++. The journey will be smooth as we will learn the fundamentals of the super-fast C++ language, a step at a time and then put the new knowledge to use, with practical game projects using SFML, OpenGL powered library.
  • Beginning C++ Game Programming

    Beginning C++ Game Programming

    This book is all about offering you a very fast and fun introduction to the world of game programming and C++. It will begin by teaching you the programming basics such as variables, loops, and conditions. In this book there is very little theorizing. If you want a deep discussion of all the ins and outs of C++ concepts look elsewhere. If you are starting from a knowledge of zero C++ and want to build great games- fast, take a look at this book.
    • Setup a C++/SFML/Visual Studio development environment
    • Build a fast, fun Timber clone after learning basic C++
    • Discover the fundamentals of C++ object oriented programming and build a multi-level, top-down 2D, scrolling zombie survival/shooter
    • Explore some advanced C++ concepts and make a side scrolling, co-op split-screen multiplayer platform game with directional sound, particle effects and your very own level designs!
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    C++ for Game programmers book

    C++ For Game Programmers

    Already know the basics of C++ but want to dig much deeper in an entirely game-focussed context? C++ for Game Programmers is that book. This best selling title supplements your knowledge by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face.
    • From a gaming perspective, learn about inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages
    • Explore C++ Design Patterns and high-level problem-solving constructs that are most commonly found in games
    • Discover custom Structures and algorithms, which provides a detailed hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner
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    Game Programming Patterns book

    Game Programming Patterns

    If you are serious about writing high quality, reusable, efficient code using C++ or indeed any other language, then inevitably you will need to seriously hone your knowledge of game programming patterns. If you don't know what game programming patterns are they are simply the solutions to design problems. If you have programmed even a basic game you will have noticed that the code gets long and hard to manage, very quickly. The more features you add the more sprawling and messy your code gets. In addition to usability/reuse-ability, our game code needs to be efficient enough for the game to run smoothly. That's what this book will do for you.
    • Learn to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance
    • Discover how to organize your entities using components, and take advantage of the CPUs cache to improve your performance.
    • Never again wonder what is the "best" way to organize your game code
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  • c_plus_plus_branching_tutorial

Structuring and branching the code

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We have seen in the last tutorial how we can detect certain conditions in our C++ code. For example when the player loses a life, destroys an alien or gets a new fastest time. We […]

  • c_plus_plus_loops_in_game_code_tutorial

Loops in the game code

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Loops might sound a bit odd at first? They are a way of executing parts of our C++ code more than once, looping over code until we have the result we want or a test is done. This can […]

  • c_plus_plus_functions_tutorial

Organizing C++ game code with functions

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Functions are a really vital part of C++. They serve a number of, well, functions. They allow us to make our code more readable and manageable by splitting it up into parts, called functions. They […]

  • c_plus_plus_oop_and_classes_tutorial

Introduction to OOP for C++ games

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Object Oriented Programming OOP, is how most programming is done these days. While it is possible to code a game without using it and many games in the past were, even the most simple game […]