Good OpenGL information can be hard to find. As you read this book, you’ll learn each new concept from first principles. You won’t just learn about a feature; you’ll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3.
About this book
Are you pondering the possibility of learning to make games with Android & OpenGL ES2? GameCodeSchool.com are proud to present the great OpenGL ES 2 for Android: A Quick-Start Guide.
Programming with the Java programming language you will develop your skills starting from intermediate level in order to build a 3d game for the Android platform.
What does Bob think?
OpenGL ES 2 for Android: A Quick-Start Guide was authored by Kevin Brothaler and published by Pragmatic Bookshelf.
More information about this book
Through this book you will learn the basics of OpenGL ES, including how to initialize OpenGL, program the graphics pipeline using shaders, add colors, shading, 3D projections, touch interaction, advanced effects involving particles, lighting models, and the depth buffer.
Previously OpenGL had been something of a mystery but Kevin makes it all make sense.
- Initialize OpenGL
- Add colors and shading
- Play music during the game
- Handle 3D projections
- Learn to respond to touch interaction
- Make a fully playable 3D air hockey game