I have been pondering which game coding projects and tutorials to do next. Not because I am short of ideas but because I was conscious that the last full game project was quite long. As the projects get more fully featured then inevitably they will get even longer.

So what I am going to do over the next couple of weeks is to publish some Android mini-projects. Projects like parallax scrolling backgrounds, internal sprite sheet animations and tutorials like understanding trigonometric functions (sine, cosine, etc) to achieve effects like reflection, 2d roation rotation, determining heading from facing angle and following a path.

Then after this I can do a more complex/fully featured game project and refer to these previous mini projects to keep the full game project to a sensible length. I haven’t decided exactly what game the next one will be but it will incorporate all of the above as well as an explorable game world through implementing the concept of a viewport.

After the next full Android game project I will be refocussing for a few months to fill up some the blanks on the tutorials and projects pages.

So expect to see Bob in full 16 bit animated glory soon.