Game coding blog
To get started I would like to wish a happy new year to everyone!
I have not posted in a while, although I have been busy in the various comment sections. I have been planning what to do in 2016 on Game Code School. I have two books planned this year which I will announce as […]
First of all SFML is great and this is not a review about whether or not SFML is extremely cool or not. Trust me, it is extremely cool. This article will just explore what it can do, when it is best used and by whom. Also we will see who it is not for and […]
You might have noticed new pages appear on Game Code School lately. There is a new C++ tutorials category page and a new SFML projects category page. At the moment they are empty but the first tutorials and projects will start appearing within days.
If you don’t know what C++ and SFML are then they could […]
I have been meaning to post this for a few days now. I was checking the description tweak of my book Learning Java by building Android Games on Amazon.co.uk and I noticed it’s overall sales rank was higher than normal.
The image only depicts a single day not all-time but still a seriously big thanks for […]
My son James has just entered his school’s Scratch coding competition. He has spent nearly a month on his masterpiece.
I was initially sceptical of the benefits of scratch but when a ten year old lectures his dad about the benefits of keeping code contained within the appropriate object and hiding variables from objects that don’t […]
If you have just got Lego Jurassic world for XBOX 360 and you get the error “this game has been updated to an incompatible version”. Just clear the HDD cache by pressing y on on the HDD icon in System settings and selecting Clear Cache. Now sign out of XBOX live and play […]
I have been pondering which game coding projects and tutorials to do next. Not because I am short of ideas but because I was conscious that the last full game project was quite long. As the projects get more fully featured then inevitably they will get even longer.
So what I am going to do over the […]
The cover art for my soon to be published book has been finalized so I thought I would show it in this post.
If you want to find out more about the book you can do so here: Android game programming by example.
Update: The Space Invaders Android project is now available here. Android Space Invaders coding tutorial.
I have just finished having a lot of fun putting together a simple Space Invaders clone for Android. The game has a few extra features compared to the Android Breakout game project that I posted last week and builds on knowledge and techniques […]
I have just received this announcement from PACKT publishing.
Packt celebrates International Day against DRM, May 6th 2015
Packt Publishing firmly believes that you should be able to read and interact with your content when you want, where you want, and how you want – to that end they have been advocates of DRM-free content […]