Game coding for beginners


/John Horton

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  • unity-particle-effects-fireplace-tutorial

Unity particle systems: Building a fireplace effect

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In this really quick and simple tutorial we will build a basic fireplace effect using the Unity particle system. We will not explore all the indepth options that this system provides but we will get to see how we use factors like force, gravity, color and size to build particle effects from multiple particle systems. […]

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Coding a parallax scrolling background for Android

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In this tutorial, we will see the tricks and the code required to achieve a parallax scrolling background effect. The parallax effect is when different layers of backgrounds are moved at different speeds to achieve the effect of motion and depth. By moving the front layer(s) faster than the back the distance/depth effect is achieved. […]

  • simple-c-plus-plus-game-engine-tutorial

Building a simple game engine in C++

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In this tutorial project, we will build a fully working and functional but simple C++ game engine. All that the game engine will do is allow the player to control one object moving left and right on a background, however, once you have completed the project you will be able to use the example game […]

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Privacy Policy for Game Code School
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At we consider the privacy of our visitors to be extremely important. This privacy policy document describes in detail the types of personal information is […]

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  • android-2d-simple-scrolling-shooter

Building a Simple Android 2D Scrolling Shooter

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This tutorial game project introduces the concept of a viewport. This is the aspect of our game which handles which part of the game-world is drawn to the screen. First, we need to decide what to draw and then we must convert their “real-world” coordinates to the screen coordinates at which to draw them. If […]

  • asteroids-built-in-unity-completed-project

Building an Asteroids game in Unity

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Welcome to the Asteroids arcade game project built in Unity. In this step by step guide, we will make a reasonably authentic clone of the classic arcade game. If you never had the joy of playing Asteroids then why not go and learn a little about it. Asteroids came out in 1979 and what made […]

  • bouncing-lit-sprites-in-the-game-view-header

Lights, sound and a bit more collision

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This is the last Unity project that we need to do before we make a full working game. This quick, fun project will make some noise, introduce another type of collider(Edge Collider), make a basic material and use some point lights. In around 30 minutes we will see spinning, glowing, beeping ball sprites bouncing all over […]

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  • highscore-remembered

Unity UI & data persistence

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If we are going to make a real game we will need to create a simple HUD to show things like score, highest score and perhaps some other game stats as well. In addition, our game will need a UI, buttons checkboxes etc, for things like starting. pausing and perhaps player inventories. This project will […]

  • particles-in-unity-2d-simple-physics-simulation-header-image

Collisions and destroying objects in Unity

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This project will allow us to click on the screen to spawn a new particle. The particles will fall and bounce around, inside the four walls of the scene. The white jagged sprite is our controllable bat that we can use to make the balls bounce around a little more interestingly than they otherwise would. […]

  • Unity-2d-spawning-loads-of-game-objects-feature-image

Spawning new objects in Unity

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In this project we will begin to see the power of C# classes as reusable templates for objects. We will create a simple character sprite and then learn how to detect mouse-clicks to spawn as many duplicates/clones of the object as we like.

First we need to create a new Unity project. Call it Spawning Objects […]

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