Game coding for beginners

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/John Horton

About John Horton

Writer at GameCodeSchool.com
  • mastering-android-game-programming

Mastering Android Game Development

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Are you considering taking your Android game programming skills up a notch? We are proud to show you the superb Mastering Android Game Development. Using the Java programming language you will develop your skills starting from Intermediate level in order to build more advanced game features for the Android platform.

Mastering Android Game Development is written by […]

  • opengl-es2-for-android

OpenGL ES2 for Android – A Quick-Start Guide

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Good OpenGL information can be hard to find. As you read this book, you’ll learn each new concept from first principles. You won’t just learn about a feature; you’ll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3.
About this book

Are […]

  • gamemaker-studio-rooms-backgrounds-and-sprites

Setting up, Rooms, backgrounds, sprites and objects

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In this first simple tutorial we will explore the GameMaker constructs of Rooms, backgrounds, sprites and objects. We will see how we can easily add graphics through the user friendly GameMaker Studio UI and create a moving scene for our game. We will also get a glimpse at how GameMaker organizes our assets and how […]

  • unity-particle-effects-fireplace-tutorial

Unity particle systems: Building a fireplace effect

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In this really quick and simple tutorial we will build a basic fireplace effect using the Unity particle system. We will not explore all the indepth options that this system provides but we will get to see how we use factors like force, gravity, color and size to build particle effects from multiple particle systems. […]

  • coding-a-scrolling-parallax-background

Coding a parallax scrolling background for Android

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In this tutorial, we will see the tricks and the code required to achieve a parallax scrolling background effect. The parallax effect is when different layers of backgrounds are moved at different speeds to achieve the effect of motion and depth. By moving the front layer(s) faster than the back the distance/depth effect is achieved. […]

  • simple-c-plus-plus-game-engine-tutorial

Building a simple game engine in C++

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In this tutorial project, we will build a fully working and functional but simple C++ game engine. All that the game engine will do is allow the player to control one object moving left and right on a background, however, once you have completed the project you will be able to use the example game […]

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Privacy Policy for Game Code School
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At gamecodeschool.com we consider the privacy of our visitors to be extremely important. This privacy policy document describes in detail the types of personal information is […]

  • android-2d-simple-scrolling-shooter

Building a Simple Android 2D Scrolling Shooter

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This tutorial game project introduces the concept of a viewport. This is the aspect of our game which handles which part of the game-world is drawn to the screen. First, we need to decide what to draw and then we must convert their “real-world” coordinates to the screen coordinates at which to draw them. If […]

  • asteroids-built-in-unity-completed-project

Building an Asteroids game in Unity

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Welcome to the Asteroids arcade game project built in Unity. In this step by step guide, we will make a reasonably authentic clone of the classic arcade game. If you never had the joy of playing Asteroids then why not go and learn a little about it. Asteroids came out in 1979 and what made […]

  • bouncing-lit-sprites-in-the-game-view-header

Lights, sound and a bit more collision

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This is the last Unity project that we need to do before we make a full working game. This quick, fun project will make some noise, introduce another type of collider(Edge Collider), make a basic material and use some point lights. In around 30 minutes we will see spinning, glowing, beeping ball sprites bouncing all over […]

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