This 2D space shooter tutorial features spaceships, spinning sprites, steadily increasing difficulty, some simple lighting, retro sound effects and a cool backing track. The whole thing should take no longer than a couple of hours to work through. Be sure to play the game (below) so you will be able to understand what we are […]
This Kotlin beginner tutorial is an attempt to introduce readers with just a basic knowledge of Kotlin to game programming.
Space Invaders is an all-time classic and my first experience of a video game outside of the home. When my dad would take me to the pub as a kid I wasn’t thinking about the coke […]
As the title suggests, in this project we will build a simple snake style game. This style of game has been around since the mid 1970’s under other names like Worm and Surround.I played this thing for many hours on the ancient Sword M5 and the “green screen” Sharp MZ80 back in the 1980’s. Snake […]
This tutorial is the place to start if you are a complete beginner to Unreal Engine. It will cover the quick and easy installation process as well as a quick guided tour of the Unreal Engine UI.
To get started, register and download the latest version of Unreal Engine from here.
You will need to fill out […]
In this simple Unity AI tutorial we will create a horde of zombies who wander around the screen between random hidden waypoints until they see the player controlled object, at which point they will give chase until they lose sight of the player. They will then resume their aimless wandering. It would be very easy […]
In this tutorial, we will quickly build a Timberman clone for PC/Mac using GameMaker Studio 2. This is my first ever video tutorial and I hope to make future video tutorials more polished. Feedback in the comments section of this article or on YouTube is appreciated. The tutorial is supported by comprehensive screenshots, notes, and free […]
This really quick tutorial uses the Unity Mecanim system to produce the simplest possible sprite-sheet animation. When we are finished our character will be able to stand still or walk left and right. We will achieve this by stopping the sprite-sheet animation when the player isn’t pressing left or right and starting the animation when […]