In this simple Unity AI tutorial we will create a horde of zombies who wander around the screen between random hidden waypoints until they see the player controlled object, at which point they will give chase until they lose sight of the player. They will then resume their aimless wandering. It would be very easy […]
In this tutorial, we will quickly build a Timberman clone for PC/Mac using GameMaker Studio 2. This is my first ever video tutorial and I hope to make future video tutorials more polished. Feedback in the comments section of this article or on YouTube is appreciated. The tutorial is supported by comprehensive screenshots, notes, and free […]
This really quick tutorial uses the Unity Mecanim system to produce the simplest possible sprite-sheet animation. When we are finished our character will be able to stand still or walk left and right. We will achieve this by stopping the sprite-sheet animation when the player isn’t pressing left or right and starting the animation when […]
This course is made up of 6 modules. Some of the modules are completely free, some are paid and others are a bit of both. Compare the Knowledge Checklist section of each module to see which ones you can skip and when required click the Module Content tab to see the areas of study required to […]
Are you considering taking your Android game programming skills up a notch? We are proud to show you the superb Mastering Android Game Development. Using the Java programming language you will develop your skills starting from Intermediate level in order to build more advanced game features for the Android platform.
Mastering Android Game Development is written by […]
Good OpenGL information can be hard to find. As you read this book, you’ll learn each new concept from first principles. You won’t just learn about a feature; you’ll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3.
About this book
In this first simple tutorial we will explore the GameMaker constructs of Rooms, backgrounds, sprites and objects. We will see how we can easily add graphics through the user friendly GameMaker Studio UI and create a moving scene for our game. We will also get a glimpse at how GameMaker organizes our assets and how […]
In this really quick and simple tutorial we will build a basic fireplace effect using the Unity particle system. We will not explore all the indepth options that this system provides but we will get to see how we use factors like force, gravity, color and size to build particle effects from multiple particle systems. […]
In this tutorial, we will see the tricks and the code required to achieve a parallax scrolling background effect. The parallax effect is when different layers of backgrounds are moved at different speeds to achieve the effect of motion and depth. By moving the front layer(s) faster than the back the distance/depth effect is […]
In this tutorial project, we will build a fully working and functional but simple C++ game engine. All that the game engine will do is allow the player to control one object moving left and right on a background, however, once you have completed the project you will be able to use the example game […]