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Android Projects

Android first arrived in 2008. At first, it was almost a poor relation to the much more stylish iOS on the Apple iPhone. But quite quickly, through diverse handset offers that struck a chord with both the practical price-conscious as well as the fashion-conscious and tech-hungry; Android user numbers literally exploded. For me, developing Android games is exceptionally rewarding.

Today, Android is the fastest growing operating system in the world and the biggest category of apps in the Google Play store is games. Add to this that it is very easy to get your app accepted for publication and Android seems like a great place for beginners to start their game programming journey.

Although you can program for Android in other languages, Java is the default/language of choice. These beginners Android game programming projects start from getting your development environment set up, right through to a fully-working Space Invaders game. Used in conjunction with our beginner Java programming tutorials you can get started with zero previous experience of any sort.

  • Learning java by building Android games

    Learning Java by Building Android Games

    Want to learn Java for Android? Even if you are completely new to either Java, Android, or game programming but are aiming to publish Android games, then this book is for you. This book also acts as a refresher for those who already have experience in Java on other platforms or other object-oriented languages.
    • Setup your own Android game programming environment using Android Studio
    • Control logic, branch your code, and add real decision-making depth to your games
    • Design and use 2d sprite animations, smooth pixel graphics, sound FX, simple collision detection and artificial intelligence (AI)
    • Build around a dozen sample test apps and 4 complete working games!
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    small_book

    Android Game Programming by Example

    Learn to build exciting Android game projects. Build a simple flappy-bird like game to a multi-environment, tough, retro platformer then an OpenGL ES 2 Asteroids clone, running at hundreds of frames per second .
    • Animate your characters with sprite sheets, add multiple scrolling parallax backgrounds, and implement genuinely tough, playable levels in your games
    • Every single line of code is printed in the book! No need to refer to the code files while trying to follow along. All the code files are also supplied separately so you can refer to them in their completed form and copy/paste them into your project if you like.
    • Implement a multitude of other game features such as pickups, firing weapons, HUD’s, generating and playing sound FX, scenery, level transition, high scores, and more
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  • android_space_invaders_completed_project

Coding a Space Invaders game for Android

¿Español : Codificar un juego tipo Space Invaders para Android

Welcome to the Space Invaders coding project for Android. In this game project, we will step through everything you need to know to have a fully playable Space Invaders clone running on your Android phone or tablet. The wave of invaders […]

211 Comments
  • The completed Breakout/Arkanoid game running on Android

Coding a Breakout (Arkanoid) game for Android

¿Español : Programando un juego de Breakout (Arkanoid) para Android

In this project we will build a really simple but fun version of the classic Breakout game for Android. Often known as the “Brick breaker game” the history of the game is interesting and if you like nostalgia I urge […]

252 Comments
  • android_sound_fx_demo

Playing sound FX demo

In this mini-project we will play a sound on an Android device. We will see how we use the SoundPool class to load a sound from a file and then play it. This is another significant step on the journey to build a complete game.

Create a new project

Create a new […]

7 Comments
  • simple_game_engine

Building a simple game engine

In this mini-project we will draw a moving, controllable sprite to your Android device. We will draw Bob to the screen and when the screen is touched he will move to the right and when the screen is released he will stop. However, we will have achieved much more than […]

101 Comments